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Bake with smoothing angle not recorded in normal map


dexsoft
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When I have retopo model and want to transfer it to paint room (without baking normal map) with only smoothing angle, or with marking sharp edges I get prefect model in paint room.

Depend on smoothing angle I get nice smooth round part just like I do with standard baking high to low poly. Only problem when I export model that info it is not recorded in normal map.  How can I bake that info from paint room onto exported normal map. When I use exported model in unity it is ok because I can control there also roundness with smoothing angle and hard edges, but I need this info into normal map

 

smmoth.png

smooth2.png

normal_Normal.png

Edited by dexsoft
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