Member dexsoft Posted January 14, 2020 Member Report Share Posted January 14, 2020 (edited) When I have retopo model and want to transfer it to paint room (without baking normal map) with only smoothing angle, or with marking sharp edges I get prefect model in paint room. Depend on smoothing angle I get nice smooth round part just like I do with standard baking high to low poly. Only problem when I export model that info it is not recorded in normal map. How can I bake that info from paint room onto exported normal map. When I use exported model in unity it is ok because I can control there also roundness with smoothing angle and hard edges, but I need this info into normal map Edited January 14, 2020 by dexsoft Quote Link to comment Share on other sites More sharing options...
Advanced Member Skye Posted January 14, 2020 Advanced Member Report Share Posted January 14, 2020 Did you calculate curvature map first? Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted January 15, 2020 Author Member Report Share Posted January 15, 2020 Yes I always calculate curvature, and then occlusion. Like good trick I double curvature map and mark it like overlay and that way I get great nice edges Quote Link to comment Share on other sites More sharing options...
Advanced Member Skye Posted January 15, 2020 Advanced Member Report Share Posted January 15, 2020 On second thought, If you select no baking option, there is no reason for normals to be baked even with smoothing groups on. So you should try to go with bake normals and it will work. I think its by design. Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted January 15, 2020 Author Member Report Share Posted January 15, 2020 Yes I thought so :( Maybe there is a way to bake this nice roundings and sharp edges made via smoothing groups into normal map from paint room. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 15, 2020 Report Share Posted January 15, 2020 Texture Baking Tool could be a solution, you only need to bake High poly to low poly Quote Link to comment Share on other sites More sharing options...
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