Jump to content
3DCoat Forums

retopo reference object - import and voxelization question


tritochke
 Share

Recommended Posts

  • Member

hi all

I'm trying to retopo one model, my reference object came from zbrush and has roughly about 1 million poly's. few steps to explain my workflow : 

1 : I select voxel sculpting ( through welcome screen category list ) and browse my reference model from disk in order to import it. 

2 : Pop up window opens up and gives me several option to choose from, I usually leave all options turned OFF except : Leave rotated axis, Import w/o voxelization, respect negative volume

3 : 4DCoat asks me If I wish to leave scale of the object as it is and I always choose yes because I need it to be in the exact position for NMBake later on. 

Now, what is really strange is this, usually when I follow these simple steps that I've learned in one of numerous tutorials on how to properly import high resolution meshes into 3dcoat my imported reference model when I switch from sculpt room to retopo room is in YELLOW color, but now it is in WHITE. Didn't think much about it initially, i thought this might just be something 3DCoat does randomly but then I realized that If I switch to Render room and try to apply any type of shader onto my model none of them work, at all !? So, my guess is this is not a proper way to import reference object or I missed one step in the process, or this could be easily fixed somehow ?

any help is greatly appreciated, sry If I ask silly question here, forum search didn't came up with any potential lead onto why this might be happening and I'm really still learning 3dcoat logic.

thnx

N.

Link to comment
Share on other sites

  • Member
On 1/19/2020 at 1:40 PM, Carlosan said:

Hi 

Cant be assigned any shader to Reference objects.

Check this video please. Hope it help

 

Hi Carlosan

I have, thank you for ur reply, however this did not help me out but I kinda figured out  that issue was not in 3dcoat but rather in zbrush. On import Zbrush somehow baked it's shaders onto my reference model and so I couldn't really get proper results in 3dcoat because of that, so I just exported my high poly ref from zbrush again but this turned off any ppaint visible/invisible on the model and it's worked flawlessly. However, I'm having really big issues with ver 4.9.19 and high poly references, earlier when I used 4.5 version 3dcoat was able to import pretty dense meshes ( up to 20 mil poly's ) in the scene and now, with 4.9.19 crashes even on 1 mil. so, y, I know it's a beta phase, i'll wait till devs pick up on this and fix it or revert it back ( or maybe even make it better then before ) we can dream can we :) thx man

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...