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UV room unwrapped mesh to Retopo room


huiAPPOAJx
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Hey, I have a problem with baking a normal map (from sculpt) on my mesh I unwrapped in UV room, I see no option to port that completed retopoed and unwrapped mesh to Retopo room and bake the normal map. Every time I try to bake normal map, the program makes its own unwrapping which is obviously wrong and I don't have any option to choose the already done mesh from UV room.

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Now I have a problem with UV sets not exporting properly from 3D Coat. I have currently 4 UV sets, in 3 of them there is a part of an object but one is empty and I cannot delete it no matter what. Also when I open the exported object in Maya, there is only one UV set named "map1"...

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