Jump to content
3DCoat Forums

Retopo doesn't weld polys on symmetrical plane


Recommended Posts

  • Member

When I retopo a human shape with symmetry the polygons on the edge of the symmetry plane sometimes remain unconnected.  This becomes a huge issue when I subdivide.  Sometimes things get welded.  Sometimes they don't.  I'm being as careful as I can when approaching the symmetry plane with the add split tool.   What am I doing wrong?

In the first image I also have a problem with the tool itself.  It snaps to another part of the topology and it's hard to tell when it does that or how to even see it.  Please ignore that for this issue.  I'm doing another post on that.  It's a separate thing that makes me crazy.  In the green pic I used the brush  to split the topology which I couldn't do if the verts were actually connected (or the same vert).   In 3D Max I'd use weld.  Is there such a thing in Coat?  Is there a better solution?

 

Thanks in advance.

holes in rear.JPG

back open.JPG

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...