Member andykarta Posted February 6, 2020 Member Report Share Posted February 6, 2020 When I retopo a human shape with symmetry the polygons on the edge of the symmetry plane sometimes remain unconnected. This becomes a huge issue when I subdivide. Sometimes things get welded. Sometimes they don't. I'm being as careful as I can when approaching the symmetry plane with the add split tool. What am I doing wrong? In the first image I also have a problem with the tool itself. It snaps to another part of the topology and it's hard to tell when it does that or how to even see it. Please ignore that for this issue. I'm doing another post on that. It's a separate thing that makes me crazy. In the green pic I used the brush to split the topology which I couldn't do if the verts were actually connected (or the same vert). In 3D Max I'd use weld. Is there such a thing in Coat? Is there a better solution? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 8, 2020 Report Share Posted February 8, 2020 Try this This value determines degree of snapping of points that are close to mirror Quote Link to comment Share on other sites More sharing options...
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