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Invisible snapping polys...


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I make what I hope is a nice human form mesh for a bodysuit.  Then I subdivide and all these polys get all weird.  The green mesh is what I start out with before I subdivide.  The tushie shot shows what happens after I subdivide.  And the blue backshot shows what the mesh looks like when I turn off backface culling and hide the high res model. 

3.JPG

holes in rear.JPG

4.JPG

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Try switching off Mirror Mode

This option is applicable only if symmetry enabled. In this mode you should create topology only on one side of symmetry. Opposite side will be shown as in mirror without actual creation of polygons. After you will finish you may ""Apply symmetry" to get real topology on both sides. If this mode is turned off polygons will be automatically created on both sides of the symmetry

 

Virtual.jpg

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