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Can't get normal map detail when baking in retopo room


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Hi again.  I have retopoed my human bodysuit model and baked it with normal maps.  But the normal map has nothing on it.  The tutorial says make sure the inner scan depth is not visible and the outer scan depth is completely visible.  I have tried both from from .9 to 10.  But no normals appear.  What am I doing wrong?

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  • 4 weeks later...

Hi 

Is this issue solved ?

If you like please try latest version 

---------------------

5.03.20 4.9.27 [beta]

- "Bend volume" tool to bend objects in scene along the curve.

- Eraser/Slice tool in new curves (polished)

- Compatibility with Quixel materials. If you download Quixel material into "Downloads" 3D-Coat will automatically notify you that new material downloaded and offers you to install it as material or shader.

- The same happens if you download smart materials pack from the 3D-Coat materials store.

- Correct symmetry support for all retopo/select commands. Split selected edges supports SHIFT snapping.

- Fixed free-form primitives UI in retopo room.

- AUTOPO from main menu fixed

- CopyClay restored

- Restored pinning menu items.

- SpaceNavigator lags (probably) fixed.

- Corrected running brush along curve (no gaps).

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