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Texture Bombing for Smart Materials

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Here is an idea that can improve Smart Materials allot. It's called Texture Bombing.

Tiling in Smart Materials are ok at best, and allot of work needs to be done, to avoid repeating patterns.

Texture Bombing will take care of this by randomly scattering tiles onto your object with faded edges. This allows for seamless repeating patterns without noticing repeats.

Here is a screen grab that shows the problem we all experience with normal tilling...even on tillable textures.
Also, a link to a quick video showing this in motion in Houdini.(video not done by me)

More examples.   https://dailyhip.wordpress.com/2017/02/07/texture-bombing/


Edited by Werner_Z
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Reported to Andrew. Thx !

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