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Invisable poly's.


Sketchygaz
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If you imported the model on Paint room, to modify any UV need to switch to UV room

Paint <> Tweak <> UV Rooms conform the same workspace in different work environments. 

Another workflows is Sculpt > Retopo > Bake > Paint

 

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Thanks for the help @Carlosan it is something I need help with I can't seem to get it working however I'm still new at this at will try and wing it from here, probably texture in 3d coat then import the textures into 3ds max and render from in that program.  Thanks for the recommended video, and I'm sure I'll be here for more questions, really appreciate your help Carlosan.

 

Thank you kindly.

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