Member Sketchygaz Posted March 21, 2020 Member Report Share Posted March 21, 2020 Hi I seem to be having an issue, I actually thought it were my normals, however I checked them and they're facing all the right way. Anyone understand what is going on to my poly's to make them go see through, hope someone can help. Attached 2 pics. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 21, 2020 Report Share Posted March 21, 2020 Switch on View > Backface Culling helps ? Quote Link to comment Share on other sites More sharing options...
Member Sketchygaz Posted March 21, 2020 Author Member Report Share Posted March 21, 2020 1 minute ago, Carlosan said: Switch on View > Backface Culling helps ? I know it should work but it does't unfortunately, is there anything else it could be? Quote Link to comment Share on other sites More sharing options...
Member Sketchygaz Posted March 21, 2020 Author Member Report Share Posted March 21, 2020 It is like there is literally no face there, grrr here is me turning it on and off. Quote Link to comment Share on other sites More sharing options...
Member Sketchygaz Posted March 21, 2020 Author Member Report Share Posted March 21, 2020 It's like it doesn't even register this is how it looks in the UV tab. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 21, 2020 Report Share Posted March 21, 2020 In Retopo room are all the faces? or were some lost ? Are hide ? Try Ctrl+X > Unhide All Quote Link to comment Share on other sites More sharing options...
Member Sketchygaz Posted March 21, 2020 Author Member Report Share Posted March 21, 2020 1 minute ago, Carlosan said: In Retopo room are all the faces? or were some lost ? I never used the retop room I used 3ds max for my model but even the cap function doesn't work. Quote Link to comment Share on other sites More sharing options...
Member Sketchygaz Posted March 21, 2020 Author Member Report Share Posted March 21, 2020 7 minutes ago, Carlosan said: In Retopo room are all the faces? or were some lost ? Are hide ? Try Ctrl+X > Unhide All CTRL + X doesn't do anything for me nothing pops up or anything. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 21, 2020 Report Share Posted March 21, 2020 If you imported the model on Paint room, to modify any UV need to switch to UV room Paint <> Tweak <> UV Rooms conform the same workspace in different work environments. Another workflows is Sculpt > Retopo > Bake > Paint 1 Quote Link to comment Share on other sites More sharing options...
Member Sketchygaz Posted March 21, 2020 Author Member Report Share Posted March 21, 2020 Thanks for the help @Carlosan it is something I need help with I can't seem to get it working however I'm still new at this at will try and wing it from here, probably texture in 3d coat then import the textures into 3ds max and render from in that program. Thanks for the recommended video, and I'm sure I'll be here for more questions, really appreciate your help Carlosan. Thank you kindly. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 21, 2020 Report Share Posted March 21, 2020 can you share the model to taka look ? Quote Link to comment Share on other sites More sharing options...
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