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Poly Art Stumbling Blocks


Foxwarrior
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So I'm having fun learning to make poly art in 3D Coat, the workflow of sculpting a shape and then manually retopologizing it to get the very low-poly result is pretty solid. However, there are two problems I've encountered that maybe someone can help with:

1. Clicking on every edge with the Sharp Edges tool is kind of tedious. Ideally I'd like to make all edges sharp by default and just mark a few as not sharp, is there a quick way to do that?

2. When painting, it automatically adds pixels to the edges of islands in order to hide the seams, but for poly art I want the seams to be really visible. I can get nice sharp seams by editing the texture with paint.net, but is there a way to get sharp seams within 3D Coat?

Dorkskull Texturing.png

Dorkskull.png

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Well, I answered my more important question: it turns out the select tool has a lot of features in it, including an ability to select a bunch of edges quickly and sharpen them all at once... that's a big reason I like 3D Coat, just poking around usually ends up revealing what you're looking for.

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