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Performence problem with complicated objects during retopology


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I'm using 3DCoat to create retopology.
I have run into the problems with complicated objects consisting of many parts.
After importing into the program, I find part management very difficult (hiding, unhiding, selecting part for retopo) and the performance is very bad.

Any idea how to improve this?
I am thinking about dividing larger objects into smaller groups, but how could this be done most efficiently?

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