New Member Kiao Posted March 29, 2020 New Member Report Share Posted March 29, 2020 I'm using 3DCoat to create retopology. I have run into the problems with complicated objects consisting of many parts. After importing into the program, I find part management very difficult (hiding, unhiding, selecting part for retopo) and the performance is very bad. Any idea how to improve this? I am thinking about dividing larger objects into smaller groups, but how could this be done most efficiently? Quote Link to comment Share on other sites More sharing options...
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