Advanced Member DustyShinigami Posted April 1, 2020 Advanced Member Report Share Posted April 1, 2020 Hi Is it possible to export a model's textures into one single sheet? I have a model all textured and ready to go back into 3ds Max, but when I try to export the textures, they're done individually. When the model was first brought into 3D Coat, all the UV islands were on the same sheet, but they could be isolated within Coat based on its material IDs. Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 1, 2020 Report Share Posted April 1, 2020 The Sub-Materials are relative to the UV maps you have in the scene. If you have 2 Sub-Materials, then you have 2 UV maps. UVset => Surface Material Retopo group => Paint object 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted April 1, 2020 Author Advanced Member Report Share Posted April 1, 2020 (edited) Oh, cool. Thanks for sharing that. I could be wrong, but wouldn't that be an issue when exporting them out and loading them back onto the model in 3ds Max/Maya...? I take it it doesn't affect the UV cuts that have been manually done in a 3D software package...? EDIT: Also, is there a quicker way of selecting whole islands when in UV mode? So far I'm only able to select individual faces. Edited April 1, 2020 by DustyShinigami Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 3, 2020 Report Share Posted April 3, 2020 You need to export the model too, Uv cuts are done inside the model not the textures. Quicker way to select is Add clusters > Islands Hope it help Quote Link to comment Share on other sites More sharing options...
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