Jump to content
3DCoat Forums

[Solved] FBX Bone Information - C4D


Grimmy
 Share

Recommended Posts

  • Advanced Member

Hi, I just spent a couple of days modelling and rigging a character then bringing it into 3DCoat today to texture.

Upon exporting the mesh from 3dCoat as FBX I discovered that all the bone information seems to have vanished. Is this expected behaviour?

If so then its going to be pretty useless if I need to tweak the textures on an already animated character isn't it? Or is there some special way?

Thanks

Link to comment
Share on other sites

Upon exporting the mesh from 3dCoat as FBX I discovered that all the bone information seems to have vanished. Is this expected behaviour?

Yes, you need to assign textures exported from 3DC to current models shaders inside C4D, not to replace the model. Just assign textures.

Link to comment
Share on other sites

  • Carlosan changed the title to [Solved] FBX Bone Information - C4D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...