SOLVED:
C4d users, this is possible and actually quite simple. I recommend doing all the texturing before rigging (if you can) so that you you don't have to do these steps, but sometimes it might not be possible for whatever reason.
So, to get materials and mapping from a textured (non rigged) mesh to a rigged mesh is as follows:
Bring/merge your UVW mapped/textured mesh into the same c4d scene as your rigged/non textured mesh
Drag your material/s into to the boned mesh
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