Member Juhani Karlsson Posted April 7, 2020 Member Report Share Posted April 7, 2020 Hi, I would like to fastly sculpt and paint models and then export them as raw meshes with PBR vertex data to Houdini for rendering. Is it possible to export the PRB data to vertices? If not is there SDK that makes this possible? It could be as separate obj meshes ect. I´m new to Coat and considering of buying it. Thanks, - Juhani Quote Link to comment Share on other sites More sharing options...
Member Juhani Karlsson Posted April 7, 2020 Author Member Report Share Posted April 7, 2020 Hi, Ok I learned that it's possible to copy channels like roughness to color and export in separate meshes! Great! However it is very tedious! Is there support for any Python or some more accessible scripting language in Coat to automate this? [edit] Hmmm.. Looks like its limited to some c++ type of variant? Ugh.. Can anyone help little? Thanks, - Juhani Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 9, 2020 Reputable Contributor Report Share Posted April 9, 2020 This is something I have recently requested from Andrew, myself....exporting of separate Vertex Color maps (Color, Roughness, Metalness). Please send him a request by email (support@3dcoat.com) to add more urgency/priority to this request. Quote Link to comment Share on other sites More sharing options...
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