Member TominoKa Posted April 16, 2020 Member Report Share Posted April 16, 2020 I am importing an FBX file with multiple objects and multiple materials (unique material per object) for UV unwrapping. I check "Treat materials as separate textures". After import there are multiple Surface Materials (they are the materials I set up in C4D before export) but there is only one UV Set, so all UVs are on one island. On import options is says that it creates separate UV Sets for each material but then there is only one UV Set. I have attached print screens. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2020 Report Share Posted April 17, 2020 Hi Switch ON Import tiles as UVsets. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2020 Report Share Posted April 17, 2020 When you're done and exporting, tick the box "Export UV Sets as UV Tiles", this will keep the UVset/UDIM imported tiles and the names assigned to them upon import. Quote Link to comment Share on other sites More sharing options...
Member TominoKa Posted April 17, 2020 Author Member Report Share Posted April 17, 2020 (edited) I already tried that option Import tiles as UVsets. but it also imports only one UV Set. I have attached printscreen as well the mesh I am trying to import if that helps. Assets to 3DC.fbx Edited April 17, 2020 by TominoKa Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted April 17, 2020 Solution Report Share Posted April 17, 2020 Try modifying this setting UV map typing = Keep UV Quote Link to comment Share on other sites More sharing options...
Member TominoKa Posted April 17, 2020 Author Member Report Share Posted April 17, 2020 Thank you! That did the trick 1 Quote Link to comment Share on other sites More sharing options...
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