New User NathanBD Posted April 22, 2020 New User Share Posted April 22, 2020 I ran into this weird issue while baking a model in 3dcoat, the normal map comes out with weird breaking , i looked for a solution online but didn't manage to find any . its like im seeing the low poly topology after the bake . my friend ran into this issue aswell not too long ago and he also didnt find any solution so he just baked the normal on another program. would like to find a solution for this instead of having to bake normals on other programs . thanks in advance . Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 22, 2020 Share Posted April 22, 2020 Hi Try assigning another shader (on sculpt room) before bake it. Quote Link to comment Share on other sites More sharing options...
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