New User NathanBD Posted April 22, 2020 New User Report Share Posted April 22, 2020 I ran into this weird issue while baking a model in 3dcoat, the normal map comes out with weird breaking , i looked for a solution online but didn't manage to find any . its like im seeing the low poly topology after the bake . my friend ran into this issue aswell not too long ago and he also didnt find any solution so he just baked the normal on another program. would like to find a solution for this instead of having to bake normals on other programs . thanks in advance . Quote Link to comment Share on other sites More sharing options...
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