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Normal Baking Issue

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I ran into this weird issue while baking a model in 3dcoat, the normal map comes out with weird breaking , i looked for a solution online but didn't manage to find any . 

its like im seeing the low poly topology after the bake  .

my friend ran into this issue aswell not too long ago and he also didnt find any solution so he just baked the normal on another program.

would like to find a solution for this instead of having to bake normals on other programs .










thanks in advance .

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Try assigning another shader (on sculpt room) before bake it.

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