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Instant crash before baking imported meshes

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Hello, I recently create mesh in 3ds max and exported high poly and low poly. Low poly contains 2 uv maps 1001 and 1002, after importing low poly mesh to retopo room, all looks well but will crash instantly. Tried to fix anything possible in 3Ds max in export, corrected transforms etc but still crashing. Tried on 4.9.37 GL and DX.

Tried export as FBX as well but both models will got completely messed up.

Links with models if anyone wants to check:

https://www.dropbox.com/sh/4lhh2kwlzkamhd2/AACsdNFFE-zoSZnBvI47ejJRa?dl=0

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Hi,
It works fine to me, i bake it. try latest version or before refactoring 4.9.05 or 39. Also you may try to reset settings

Though lower light object imports with issues, i turn it off
e68YIlC.jpg 

Edited by sprayer

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Hmm, strange. Lower light object is sharing UV with first one, UV is overlaying there. Will try reset or older version again.

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