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Threat materials as textures buggy, working with UV set too


SreckoM
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I am having issue with importing object and trying to make 3dcoat work with several UV sets on this object. Spent hours on this . Why is it so buggy???

First I import obj file with several materials and check Threat them as textures, 3dcoat creates only one UV set, even import dialog box recognize everything correctly. (Maybe caus I had Auto mapping or Subdiviosion ON?) Tried with applink, same. tried on latest version 4.9, same. Tried on latest Linux version 4.8 same. 

Ok accepted that, and decided to separate them in 3dcoat. Fighting with selection of islands, creating new sets and moving  UVs manually, worked OK,  decided to delete empty UV sets ... boom. 3dcoat delete some of newly created UV sets, or randomly moved islands across made sets, hour of work gonna ... 

Watched some YT tutorials, and I am doing exactly like there.

What am I missing here??

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First thing first. .. in that video, when going to different UV set, you do not see UVs from other UV sets. Here, I see them as slightly transparent, indicating that they are in different UV set, but if  you select it it goes to the that UV set, and you will select it, accidentally,  90% of ur time, while trying to place seems in current UV set. I do not get it why is like that? 

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First I import obj file with several materials and check Threat them as textures, 3dcoat creates only one UV set, even import dialog box recognize everything correctly. (Maybe caus I had Auto mapping or Subdivision ON?) 

Yes, turn Auto mapping = off and select KeepUVs

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1 hour ago, SreckoM said:

Example, I have sofa, with seats, back, sides and legs, and want for all of them to have different UV sets, meaning different textures. Some can be 4k, some 2k ... to save on resources if possible.  

One way could be assign individual Uvs and materials to every object. 

* import as fbx

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Or you need to work with uDims ?

 

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