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3D Coat reads UVs correctly, but doesn't apply them


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Hello!

I made a mesh. I created its UV in Maya. I imported it to 3D Coat. The UVs properly appear in the UV tab. But when I bucket paint, it paints the entire mesh, instead of just the island that I choose.

How can I fix this?

Thanks

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Normally i would paint in certain "colors" in color only mode to the obj parts in the viewport. Then look for the colors in the texture editor to flood fill them. I do hope for an improvement in the flood fill UV islands only option. That would make life easier.

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