Member AndrewG Posted May 23, 2020 Member Report Share Posted May 23, 2020 Hi, I have propabally quite dumb question, but I need to try. Is there any way to export model that I made in 3dCoat to Keyshot, but with all the textures, stamps, normals etc, but without retopology process and UVs? I presume thats not possible, but who knows...:) Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted May 23, 2020 Advanced Member Report Share Posted May 23, 2020 What normals? They bake unto uvw. Vertex color can be exported without uvw and used in supported software Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 23, 2020 Report Share Posted May 23, 2020 Using Ptex is an option for another apps, sadly Keyshot dont support Ptex format. Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted May 23, 2020 Advanced Member Report Share Posted May 23, 2020 How about FBX format. This is how I export from 3dcoat to Blender. Sculpt and paint in 3dcoat then export the scene in fbx ,open in blender . You need to have a Vertex Colour Node attached to the colour imput on the main shader. But dont forget this only supports colour not specular or metal or normals( which you dont need anyway cos your exporting the sculpt) So check if Keyshot supports fbx. ( I think zbrush can go to Keyshot with polypaint,so that is sort of similar...probably some sort of zbrush format.) Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted May 23, 2020 Advanced Member Report Share Posted May 23, 2020 Oh yeah, there are not any really dumb questions in this biz. I started off with the cg lark so many years ago...I cant even remember. Probably Deluxe Paint on an Amiga... Today I learned about half adozen things I did not know yesterday! Mind you I will have forgotten half of them tomorrow. 1 Quote Link to comment Share on other sites More sharing options...
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