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problem of painting especially in the edges


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Hi

Are you using Paint Room ? Islands on UVset are very small ? or working on low texture sizes ? graphics driver are uptodate ?

Do you upgraded to latest version ?

More detailed report will be very useful

- Preferences > Padding 

Try modifying Realtime Padding mode.

 

 

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UVmap typing > automap 

Your models have uv created before import? automap sometimes works well for some models, other times it doesn't (creates too many islands).

If not, another way is to import the model selecting UVmap typing > Keep UV. 

Then switch to UV room and use Commands > autoseams.

Hope it help

* i am testing version 4.9.45

 

Autoseams.jpg

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I think I found the problem, and I hope you will help me.

 first question: the size  "gb or mb" of an object is important? 

this is what i saw this morning !

the first photo I imported the piece but divided it in half, and the piece is perfect now, the second photo imported it complete and that's what happens... I forgot imported both pieces in the same way

I also noticed, that when I put so many pieces to cover everything I have to put the texture to 8k and only in that way covers everything, and then I bring them back in 4k even if a little ruins it... how can fix it?

in other words if I want to paint everything well I have to have everything in 8k and I think this is impossible for a game load lots of textures in 8k at the same time

 

Screenshot_4.png

half.png

complete.png

Edited by Turbocarsport
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