Member hose Posted May 28, 2020 Member Report Share Posted May 28, 2020 I have read the UV-developed object in MAYA. All UVs are deployed in the first place. Is this all right? In 3D Coat, only the UV of the head is displayed. Should all clothes be UDIM from body? next I made multiple normal maps with zbrush. I have read the second normal map. It had an unexpected effect. I want to read and paint all the character parts. How can I make it come true? Quote Link to comment Share on other sites More sharing options...
Member hose Posted May 28, 2020 Author Member Report Share Posted May 28, 2020 The normal map was read this way. Multiple objects were loaded this way. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 28, 2020 Report Share Posted May 28, 2020 Hi How many uvsets, separated models, materials do you have ? Quote Link to comment Share on other sites More sharing options...
Member hose Posted May 28, 2020 Author Member Report Share Posted May 28, 2020 Thank you for your reply. 11uvsets, 11separated models, 11materials Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 28, 2020 Report Share Posted May 28, 2020 Try exporting as fbx, and import in 3DC using this settings Hope it help Quote Link to comment Share on other sites More sharing options...
Member hose Posted May 28, 2020 Author Member Report Share Posted May 28, 2020 Thank you for your reply. Will I make 11 fbx? Or Am I using Combine to load it into a single object? Or Do I have to create a UDIM for every object? And what items does fbx need? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 28, 2020 Report Share Posted May 28, 2020 Do you need to paint 11 objects at same time ? if not... can paint every mesh individually ? Quote Link to comment Share on other sites More sharing options...
Member hose Posted May 28, 2020 Author Member Report Share Posted May 28, 2020 (edited) Thank you for your reply. I want to paint 11 objects at the same time. I think it's easier to see if I paint all at once. Edited May 28, 2020 by hose Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 29, 2020 Report Share Posted May 29, 2020 Export selected as 1 fbx and import in 3DC using this settings Quote Link to comment Share on other sites More sharing options...
Member hose Posted May 29, 2020 Author Member Report Share Posted May 29, 2020 Thank you for your reply. I converted it to fbx format. I have successfully loaded multiple objects. Thank you very much. However I loaded 3 normal maps made with zbrush. An unexpected pattern appeared. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 29, 2020 Report Share Posted May 29, 2020 On ZBrush was flipped on Y before export ? Quote Link to comment Share on other sites More sharing options...
Member hose Posted May 29, 2020 Author Member Report Share Posted May 29, 2020 Thank you for your reply. [On Z Brush was flipped on Y before export?] yes The normal map creates the unevenness that I expected. I think it's a problem because I'm loading three normal maps. ↑ Objects are displayed overlapping. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 29, 2020 Report Share Posted May 29, 2020 Texture > Import > Normal map have you assigned the specific NM to every UVset ? Quote Link to comment Share on other sites More sharing options...
Member hose Posted May 30, 2020 Author Member Report Share Posted May 30, 2020 Thank you for your reply. I have successfully equipped a normal map. Thank you very much. But, Multiple objects (fbx) At this time, the selection of UV set is not displayed. ↑ This is not displayed on the screen If I load a separate object in obj I get a UV set selection. Should I add it with [import object]? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.