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A related question... if I make a cylinder in Blender and mark the faces smooth shaded, and do Edge Split on the edges, and then import into 3dcoat sculpt room, the result is not smoothed. Is there any way to preserve that smooth effect? I've also seen issues switching from surface to voxel mode, maybe because of edge split and that the model appears hollow. How can I deal with these? My goal is to use the mesh as retopo mesh, and just add some extra normal and height info in sculpt room, and bake out the normal map.

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I always import the model on paint room first, selecting Set sharp edges (split normals) over UV seams = on

Then Bake > Paint mesh->Subdivide->Sculpt mesh

At sculpt room import dialog > subdivide the mesh (for my models 3 times is enough)

bdersubd.jpg

Bake.jpg

Subdivide.jpg

Subd.jpg

 

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