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[Solved] 3dcoat issues with fbx face normals


pr1970
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Hi All,

Noticing that this fbx i`m trying to import is having alot of issues.

image.thumb.png.0c98735750d26df365ce307474d7285c.png

It doesnt have decent uv`s so its doing an auto-map on import. But it just doesnt understand the face normals. I tried the same object in Maya, blender and cinema 4d without any issues. But 3d coat just fills it with holes. Tried all combinations of settings, weld vertices, invert normals, lock normals,etc but nothing works.
Any suggestions?
Thanks

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Thanks but no difference. I tried triangulation and merging vertices before saving as 2014 fbx. I tried a range of software, only packages with issues are knald and 3d coat. The rest just worked with the original, there are some n-gons in there but like i say , even clearing them up i couldnt get it to load properly in 3d coat.

image.thumb.png.6deb7bfa1e6e8de4d166fb2095272337.png

Edited by pr1970
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  • 2 weeks later...
  • Carlosan changed the title to [Bug] 3dcoat issues with fbx face normals
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Yeah it has some issues that model, its not mine but wanted to try some quick tests in 3d coat and another mesh were loading it with lots of issues.
Only when i tried other packages that all seemed to deal with those problems that i was a bit concerned with 3d coats handling.

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  • Carlosan changed the title to [Solved] 3dcoat issues with fbx face normals

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