Member pr1970 Posted June 17, 2020 Member Report Share Posted June 17, 2020 Anyone managed to get normal maps to import as a brush? It imports it but doesnt recognise its a normal map, just adds the colour and then ignores any height information. Or am i doing something wrong. I do this in substance painter, but doesnt seem to be a setting to allow it in 3d coat? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 17, 2020 Report Share Posted June 17, 2020 Only grey maps are allowed as alpha brushes. Normal Maps, on the other hand, do not contain any height information whatsoever. Instead, they contain angle information. They are colorful because the RGB value tells the renderer which direction the slope is facing and how steep that slope is. Quote Link to comment Share on other sites More sharing options...
Member pr1970 Posted June 17, 2020 Author Member Report Share Posted June 17, 2020 Thanks , but i think this should be an option to allow normal maps to be used. I have a library of hundreds of normal maps which would be nice to be able to import into 3d coat without converting them. Like substance painter does https://docs.substance3d.com/spdoc/normal-map-painting-109608964.html Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 17, 2020 Report Share Posted June 17, 2020 3DC recognise its not as normal map but height. Conversion is on the fly. Channels are switched on ? Quote Link to comment Share on other sites More sharing options...
Member pr1970 Posted June 17, 2020 Author Member Report Share Posted June 17, 2020 (edited) ah ha, thanks. Weird i`m getting mixed results. The initial ones i tried didnt convert to depth. But i`ve now found others that are working ok. I think it doesnt like 8 bit png`s Edited June 17, 2020 by pr1970 1 Quote Link to comment Share on other sites More sharing options...
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