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pr1970

Normal map brush stamps

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Anyone managed to get normal maps to import as a brush? It imports it but doesnt recognise its a normal map, just adds the colour and then ignores any height information. Or am i doing something wrong. I do this in substance painter, but doesnt seem to be a setting to allow it in 3d coat?

image.png.fbbeed55703a778bff941f84f76528a4.png

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Only grey maps are allowed as alpha brushes. 

Normal Maps, on the other hand, do not contain any height information whatsoever. Instead, they contain angle information. They are colorful because the RGB value tells the renderer which direction the slope is facing and how steep that slope is.

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3DC recognise its not as normal map but height. Conversion is on the fly.

Channels are switched on ?

edit.jpg

channels.jpg

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ah ha, thanks. Weird i`m getting mixed results. The initial ones i tried didnt convert to depth. But i`ve now found others that are working ok.

I think it doesnt like 8 bit png`s

Edited by pr1970
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