Carlosan Posted June 19, 2020 Report Share Posted June 19, 2020 https://3dcoat.com/v4949/ KEY CHANGES AND IMPROVEMENTS: - Megascans support improvement: New option Edit > Preferences > I/O > Additional Quixel folder (see the first attached screenshot). On startup "3DCoat" checks "Downloads" and "Additional Quixel folder" for new Quixel materials as zip-archives and already extracted folders (see the second attached screenshot). - Various view modes for the retopo mesh - separate options for wireframe, seams, sharp edges, colored islands preview, smooth mesh view. - 3D-printing friendly mode in start thumbnail. - Baking Curvature improved: the better quality of the smoothed part of the curvature. - Export dialogue rearranged, streamlined. There is a possibility to set a special folder just for textures in the export dialogue. MINOR IMPROVEMENTS: - Transform gizmo got the possibility to separate (if needed) scale, rotate, translation using keys (QWER), or droplist. - Gizmos got some "invisible thickness" for ease of capturing. - Preferences rearranged. Export Tab. Units for FBX export, important for the correct scene scale! - New options in preferences for AO/Curvature layers - calculate default values/ask with dialog/skip calculation. - Occlusion dialog got gamma correction control. - Smooth, SHIFT, CTRL+SHIFT smoothing options supported in Voxel mode in the surface section. - Items sorting in the Windows->Popups menu. Activation surface presets will not trigger voxels to surface if this surface mode supported in voxels. - After baking, we finish at Layer1, not Layer0. - Click on Downgrade/Restore will not cache/uncache immediately to avoid unintended action. - No pen controls in Primitives/Transform/Bas-relief/Undercuts tools (was distracting and unnecessary). - There are improvements in the export constructor: possibility to swap texture type and UV-set name, the possibility to skip UV-set name if each us-set stored in own folder. - Modulate/Modulate 2X handles masking by layer correctly. BETA FEATURES (All of them require enabling beta features in Edit->Preferences->Beta): - "Factures" renamed to "VerTextures" because it is exactly what factures are - Vertex Texturing. - Possibility to import Quixel materials as VerTextures. - Much better quality of "Expand/tie off" for patches and tubes for curves modifiers. - Catmull-Clark subdivision in retopo room. Two different commands - "Subdivide selected" and "Subdivide the whole group". - Fill Tool expansion area can be limited by the angle between faces: BUGFIXES: - Fixed incorrect selection in UV window (slowly mowing gizmo. growing polycount...). - Fixed shaders edit problem. - Correct refresh of the Color Swatches window. - Fixed "Geometry->Weld vertices". Not it does not corrupt meshes even if the mesh structure is wrong. It allows us to use this command as "mesh healer" if the mesh becomes corrupt. - Speed-up for the "Remove strenching" lag at the end of stroke. - Fixed brushing in surface mode over transformed volumes. - Correct displacement painting (in paint room) for transformed volumes. - Previewing (and other visual) problems of the Tapering tool solved. - Constructor tool UI problems solved (too big icons). - Solved problem of jagged line with spline stroke painting. - Fixed hints issue (over drop-down items) - The correct job of "Spikes" tool with model profiles. "One segment" and "Embed ends" for the "Spikes" tool. - Fixed Merge down issue for layers filled with materials with semitransparent dirt. Also, AO layer does not overwrite bottom layers opacity. - Fixed shadows issue (in voxels mode). - Textual STL import corrected. - Freeze+holes problem fixed. - Fixed lagging after navigation when Incremental render used in the Sculpt room. The Sculpting performance with high-poly meshes (50M+) got improved. - Modulate/Modulate 2X handles masking by layer correctly now. 1 Link to comment Share on other sites More sharing options...
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