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[Bug]broken voxel mesh


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hi, Im using 4.9.49(dx64), after I reopen my sculpt *.3dc file I got this broken voxel mesh,  which happened many times before in previous versions, I would just convert it to surface layer then back to voxel to recover the form,  but this time it does't work, the sculpted form is broken if I proceed with old method mentioned above. is this one known bug?  

and sometimes there will be some random broken voxel pieces showed up in the scene, I just convert that voxel layer to surface layer then back, those broken piece will disappear. it was expected , and doesn't bother me that much though.

 

here is my machine spec for extra info:win10 /  cpu:ryzren 1700 32gb ram / gpu:gtx1080tix2

 

2020-07-07 00_14_30-city sketch.3b_ - 3D-COAT 4.9.49(DX64).jpg

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