Member wetcircuit Posted July 8, 2020 Member Report Share Posted July 8, 2020 I'm trying to UV map a base mesh, as best I can tell it is a single mesh but I have some seams (originally from polygroups on the base mesh) that I can't get rid of... Hitting the Clear Seams button removes all seams except these. Is there anything I can do to completely blank the UV? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2020 Report Share Posted July 8, 2020 Is that island on other UVlayout ? Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted July 8, 2020 Advanced Member Report Share Posted July 8, 2020 Check if these edges welded 1 Quote Link to comment Share on other sites More sharing options...
Member wetcircuit Posted July 8, 2020 Author Member Report Share Posted July 8, 2020 Thank you sprayer. Seems it was some non-manifold edges or something (an automated repair mesh function solved it) Quote Link to comment Share on other sites More sharing options...
Member wetcircuit Posted July 8, 2020 Author Member Report Share Posted July 8, 2020 Whoops! no. It was imported smoothing groups. Quote Link to comment Share on other sites More sharing options...
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