Member Benshes Posted July 9, 2020 Member Share Posted July 9, 2020 I made a model in Blender and baked a normal map for it in the same program. When I looked at the model in blender with the normal map on it everything looked as it was supposed to, but when I imported the object into 3D-Coat and put the same normal map on it I noticed that the smoothing on a few parts looked quite a lot different than in Blender. I then tried the same thing with a simple cube and noticed the same thing. Cube without Normal Map in Blender: Cube with Normal Map Blender: Cube with normal Map in 3D Coat: The import settings and the normal map settings are both set to Blender, but it still looks different in both programs. Is there a way to fix it or does the smoothing in both programs just work different and I should avoid smoothing my low poly mesh as much as possbile? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2020 Share Posted July 11, 2020 The visualization may be different between programs, have you tried exporting the maps to compare if there are errors? Quote Link to comment Share on other sites More sharing options...
Member Benshes Posted July 11, 2020 Author Member Share Posted July 11, 2020 When I export the normal map nothing has changed with it, so I can still use it in other programs properly afterwards. Nevertheless some of the smart materials are not correctly applied as 3D Coat thinks that it's not a flat surface. It's not much of a problem most of the time, but it's just a little bit annoying during the painting process as parts of the object may look different after exporting. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 12, 2020 Share Posted July 12, 2020 We take note of this, thx for point it up. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 12, 2020 Share Posted July 12, 2020 I am following your request. How do you create the NM inside blender ? I cant replicate this issue, sorry. * I am using Textools Quote Link to comment Share on other sites More sharing options...
Member Benshes Posted July 12, 2020 Author Member Share Posted July 12, 2020 I use a detailed high poly version of the object to bake the normal map onto the low poly object I then use in 3D Coat (which in this case is just the simple cube which I smoothed on all sides). If you need the files I attached both the normal map and the obj file to this message. box.obj Quote Link to comment Share on other sites More sharing options...
Member Benshes Posted July 12, 2020 Author Member Share Posted July 12, 2020 I mainly notice a difference with the smoothing between blender and 3D Coat when I use cylinders connected to hard surfaces. Example (without any normal maps used): Smoothing in Blender: Smoothing in 3D Coat with the same object: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 12, 2020 Share Posted July 12, 2020 Yes, shader visibility are different. Try modifying this selection to get a result close to your app. Quote Link to comment Share on other sites More sharing options...
Member Benshes Posted July 12, 2020 Author Member Share Posted July 12, 2020 Thank you very much, that's exactly what I needed. Quote Link to comment Share on other sites More sharing options...
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