Jump to content
3DCoat Forums

Blender to 3D-Coat Smoothing Problem


Benshes
 Share

Recommended Posts

  • Member

I made a model in Blender and baked a normal map for it in the same program. When I looked at the model in blender with the normal map on it everything looked as it was supposed to, but when I imported the object into 3D-Coat and put the same normal map on it I noticed that the smoothing on a few parts looked quite a lot different than in Blender. I then tried the same thing with a simple cube and noticed the same thing. 

Cube without Normal Map in Blender:

image.png.fba5d0d6c726002eaa8904145823a913.png

Cube with Normal Map Blender:

image.thumb.png.7148dea8d67bc686994d1d253c9cdb0a.png

Cube with normal Map in 3D Coat:

image.thumb.png.e8f02f18adf0df2eb941e62641b23cd5.png

The import settings and the normal map settings are both set to Blender, but it still looks different in both programs. Is there a way to fix it or does the smoothing in both programs just work different and I should avoid smoothing my low poly mesh as much as possbile?

Thanks in advance.

Link to comment
Share on other sites

  • Member

When I export the normal map nothing has changed with it, so I can still use it in other programs properly afterwards. Nevertheless some of the smart materials are not correctly applied as 3D Coat thinks that it's not a flat surface. It's not much of a problem most of the time, but it's just a little bit annoying during the painting process as parts of the object may look different after exporting.

Link to comment
Share on other sites

  • Member

I use a detailed high poly version of the object to bake the normal map onto the low poly object I then use in 3D Coat (which in this case is just the simple cube which I smoothed on all sides).

If you need the files I attached both the normal map and the obj file to this message.

box.png

box.obj

Link to comment
Share on other sites

  • Member

I mainly notice a difference with the smoothing between blender and 3D Coat when I use cylinders connected to hard surfaces. 

Example (without any normal maps used):

Smoothing in Blender:

image.thumb.png.c7e1d2ff46f7a88882c4501f74e9018c.png

Smoothing in 3D Coat with the same object:

image.thumb.png.fb566a6fa79a07c15765f8e37bf85062.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...