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[Solved] Baking problem


Ilas
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I am following same steps and cant replicate, sorry.

Have you read the guide that left you in another thread where you ask the same thing ?

As I said, try using another sculpt shader.

Modify scan depth onside and inside.

Use another baking method.

 

Sculpt.jpg

retopo.jpg

bake settings.jpg

paint.jpg

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The size of your model is too small, that causes that there is not enough resolution to bake with details.

small.jpg

 

- I had to resize the model, look at the ratio in relation to the grid.

resize.jpg

 

- All hard surface edges must be marked as Sharp Edges

HardSurface.jpg

 

- Then at retopo i use this settings = snap to outer

snap to outer.jpg

 

- This is the result at paint room

paint.jpg

 

My version

333_V2.zip

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  • Carlosan changed the title to [Solved] Baking problem
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Thanks, now I know how to reduce this problem.

But can't you completely get rid of these stains? What causes these spots that I have marked green?
I just opened your file and I still have the same stains.

Thanks again, I now know how to reduce stains.

 

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There is some ways to modeling. Sculpt modeling is use for organic or irregular shapes, hard surface modeling is used for machines, armos, weapons.

If for any reason you need hardsurface meshes, bake sculpt meshes is not the way.

Make a good retopo mesh and send to Paint Room without bake.

Related reading about sculpt modelling vs hard surface modeling.

 

retopo.jpg

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