Jump to content
3DCoat Forums

Baking problem(3)


Recommended Posts

  • New Member

Hello ! I don't understand how to properly bake a hard surface. I know that you can bake without a Normal map, but I need with Normal. My problem is that sharp corners are not baked correctly.
File: https://drive.google.com/file/d/1MzZjUHi3B6MulhZv2oKnPaOqW0c_X27V/view?usp=sharing

Along the normal:

1873709358_.thumb.PNG.4188d8d007e8aca2a856697d4e0e2692.PNG

external surfaces:

 935244030_.thumb.PNG.454a4ab3de4676ac91aabd5649b3a050.PNG

here's another example.
Model baked perfectly, but problems with sharp edges.

Снимок2.PNG

image.png

Link to comment
Share on other sites

: 

add some geometry like a bevel. very low poly are difficult to bake (in 3dc) because the vertex normals just don't face in the desired direction. an alternative to adding geometry is to bake with subdivisions (which creates two meshes in the paint room, the lowpoly you made, and a midpoly). At export, you have to remember to export the lowpoly and not the midpoly.
 
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...