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[Feature] Convert color layer to normal map within 3DCoat

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Is there a way to convert color or grayscale layer into normal map?
Ex this sphere with scratches, can I convert the scratches into a normal map inside 3dcoat?

image.thumb.png.66bca823c7bd2f066b8e08cf97133c78.png

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As i remember, it is not possible.

Awesome bump will help ?

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10 hours ago, Carlosan said:

As i remember, it is not possible.

Awesome bump will help ?

Strange 3dcoat can't do a simple task.
I tried some of these conversion apps from 2d color maps. Some problems I have are the edges of the normal map have a thin line in the uvmap islands border.

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I am a little lost, on that example why not to paint normals activating depth channel ?

As i see on the pic only color channel is activated.

//edit 

I mean, could you please explain your current workflow so I can understand the feature request of the tool you need. Thank you

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3 hours ago, Carlosan said:

I am a little lost, on that example why not to paint normals activating depth channel ?

As i see on the pic only color channel is activated.

//edit 

I mean, could you please explain your current workflow so I can understand the feature request of the tool you need. Thank you

I'm importing color maps into 3dcoat. So I want to extract some detail and normal maps from the color maps inside 3dcoat. 
I've used crazybump, etc but sometimes get weird artifacts on edges.

So the brush strokes there are just an example if its possible to extract bump or normal map from black and white or grayscale or color textures.
 

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You can Create new Smart Material and assign grey maps to Normal Layers.

Any grey map on Smart Materials act as depth source.

(remember to assign any color map as color texture)

Hope it help

depth.jpg

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12 hours ago, Carlosan said:

You can Create new Smart Material and assign grey maps to Normal Layers.

Any grey map on Smart Materials act as depth source.

(remember to assign any color map as color texture)

Hope it help

depth.jpg

But that means I have to repaint and reproject it right?
The color textures I import in 3dcoat are applied to existing uvmaps.
There are functions in 3dcoat to convert color to gloss, etc in the layer using rmb. Do they actually work because it doesn't for me. Wierd there's no similar function to convert color to normal.

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