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Unity Vertex Normal Maps & 3dCoat - someone plz update author


popwfx
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Great article on subtleties of exporting objects to Unity .

The author states:

Quote

3DCoat

Orientation: Configurable
Tangent Space: Configurable
MikkTSpace Bitangent Calculation: ?
Additional Notes:
Has a lot of options for both viewing and baking of normal maps. For sure it’s able to match Blender & UE4, so it supports per pixel bitangents, but I don’t know if the Unity preset uses per vertex bitangents or not.

Anyone with the knowledge want to update him?  It's great seeing 3DCoat in articles with other tools....

https://medium.com/@bgolus/generating-perfect-normal-maps-for-unity-f929e673fc57#ab02

 

 

vertexnormalmaps.png

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