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Unity Vertex Normal Maps & 3dCoat - someone plz update author


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Great article on subtleties of exporting objects to Unity .

The author states:



Orientation: Configurable
Tangent Space: Configurable
MikkTSpace Bitangent Calculation: ?
Additional Notes:
Has a lot of options for both viewing and baking of normal maps. For sure it’s able to match Blender & UE4, so it supports per pixel bitangents, but I don’t know if the Unity preset uses per vertex bitangents or not.

Anyone with the knowledge want to update him?  It's great seeing 3DCoat in articles with other tools....





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