Member Cless_Aurion Posted September 29, 2020 Member Report Share Posted September 29, 2020 I usually use the "Texture -> Export -> Color / albedo" to export my Emissive maps. I noticed that its impossible to export a perfectly pitch black texture. When opened in photoshop the minimum value is R1G1B1 which will always break emissive maps. This bug has been happening... at least since 4.8 if I remember properly. I looked if someone notified it, but I couldn't find anyone that did. The only other inconsistency I remember when exporting maps, is that using the "store gloss/roughness in metal alpha" will always export a slightly darker map than it does when exporting the maps separately and adding them manually. Quote Link to comment Share on other sites More sharing options...
Posted by tokikake,
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