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heh.. that's actually bug in my books.. it was unplanned :) My plan was to use RMB to delete action.  I need to see how it behaves in long run and I might leave it like that if there is no other harm. Andrew liked this idea and Im starting to merging this tool into 2021 version.

Edited by haikalle
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Ok, so, an update on the CTRL "bug" :

When you use points, if you press CTRL the points appear to be cleared, but in fact they are not. they simply become invisible. Which is definitely not desired.


It is not really a big deal : I have been working with your tool all day and only notice this now at 2 AM, which means it has not caused any issues all day. I only noticed by chance.

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1 hour ago, Silas Merlin said:

image.png.f722f41abb896792cc5d0aca3bdde48f.png

This tool does not appear when using the Master tool. It is needed :)

Its assigned into RMB. Is that not good shortcut?

I think i will fix that "ctrl delete all" bug. In my tests I like to use rmb and it feels natural, for me at least :)

Edited by haikalle

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Yes. that build was only meant to test master tool behavior. When master tool will be included 2021 at some point all other tool are working as they should. 

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the cap tool's original purpose can easily be fulfilled with another tool, but it has another use that has no equivalent to my knowledge : I use it to find holes, double vertices, etc..

oh well.

it will be difficult to go back to a regular build :/
 

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I used your modified retopo tool on one of my characters yesterday while streaming on twitch.  You can see it here.  It is very handy.

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@gbball

Thanks for sharing this. Always nice to see others workflows. Here is my thoughts after seeing your video:

- Do we need  brush tool into CTRL. I didn't remember that you could able to move indivitual vertexs so easily. So my suggestion is this.

- Remove brush tool from CTRL and assign split rings tool from SHIFT + CTRL into CTRL. 

- That way we could add something new for CTRL + SHIFT ( Cap tool for example )

how does this change sounds like?

Edited by haikalle

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That sounds interesting. 

To be honest with you I forgot that the brush tool was an option...

I think you can go deeper and play with the order of clicks...some might like the brush functionality...and I'm sure I would use it/need it in certain instances...Especially being able to smooth things out.  

Maybe you could do what you've suggested, but also remap the brush tool to RMB then hold ctrl and release RMB...while Ctrl is down, it behave as  it does now and you could press shift to smooth and use right mouse drag to adjust the size and strength.  I little more advanced, but Zbrush does this for a lot of things...It also maps all the vert movement to the same button.

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That sounds interesting. 

To be honest with you I forgot that the brush tool was an option...

I think you can go deeper and play with the order of clicks...some might like the brush functionality...and I'm sure I would use it/need it in certain instances...Especially being able to smooth things out.  

Maybe you could do what you've suggested, but also remap the brush tool to RMB then hold ctrl and release RMB...while Ctrl is down, it behaves as it does now and you could press shift to smooth and use right mouse drag to adjust the size and strength...so the main difference is that you'd just have to have RMB engaged first to enter brush mode by pressing CTRL.  It's a little more advanced, but Zbrush does this for a lot of things...It also keeps all the vert movement mapped to the same button.

So that way you could make CTRL + LMB do split rings, CTRL + SHIFT +LMB do a cap and even CTRL + SHIFT + RMB to refill.

Edited by gbball

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I used the tool for over two whole days and yes I did find Shift+brush useful to smooth things.
I still miss edge loops tool because like I said before, when using edge loops tool I/you need to edit geometry.

 

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The tool has a lot of trouble with points/faces when there is already retopo geometry on the other side of the sculpt object (hidden from sight), whereas the original points/faces tool has no issue in that situation.

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On 10/25/2020 at 12:46 PM, gbball said:

That sounds interesting. 

To be honest with you I forgot that the brush tool was an option...

I think you can go deeper and play with the order of clicks...some might like the brush functionality...and I'm sure I would use it/need it in certain instances...Especially being able to smooth things out.  

Maybe you could do what you've suggested, but also remap the brush tool to RMB then hold ctrl and release RMB...while Ctrl is down, it behaves as it does now and you could press shift to smooth and use right mouse drag to adjust the size and strength...so the main difference is that you'd just have to have RMB engaged first to enter brush mode by pressing CTRL.  It's a little more advanced, but Zbrush does this for a lot of things...It also keeps all the vert movement mapped to the same button.

So that way you could make CTRL + LMB do split rings, CTRL + SHIFT +LMB do a cap and even CTRL + SHIFT + RMB to refill.

Perhaps this tool can be linked to the Tool Options panel, and let the User customize the hotkeys with the different tools they may normally use? It should have a RESET to default button, too, I think.

 

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