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Correct accuracy in paint room


pickers
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I have no problem with 3DC to Unreal

Do not put the roughness map in the Metallic map's Alpha channel.  I keep it separate unless I am channel packing.

In Unreal make sure you convert the Metallic and Roughness maps to linear before hooking them up to their proper inputs in the material.

Make sure in 3DC you are in the Metallic / Roughness workflow

Use the Unreal exporter in the export panel or manually select your maps for export by deselecting the export constructor but keeping it for Unreal.

Do what EmperorHamHam said.

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