ShinSega 0 Report post Posted November 19, 2020 Yeah that it’s, this is the first time I retopoed a torpedo tit character. Just wanted some recommendations on how to retopo the breasts when they are so close. Is it necessary to have proper topology in the inner cleavage. I do plan to either rig them or use a soft flesh simulator. Share this post Link to post Share on other sites
philnolan3d 252 Report post Posted November 20, 2020 If they're going to be animated I'd say it is important to have correct topology. I would start with an octogon at the nipple tip, split down the middle to make 2 quads, then keep expanding rings of quads around it. As you get further out you may want to make a 4 point triangle in a couple of discreet places so your quads don't get too big. 1 Share this post Link to post Share on other sites
ShinSega 0 Report post Posted November 21, 2020 On 11/19/2020 at 8:10 PM, philnolan3d said: If they're going to be animated I'd say it is important to have correct topology. I would start with an octogon at the nipple tip, split down the middle to make 2 quads, then keep expanding rings of quads around it. As you get further out you may want to make a 4 point triangle in a couple of discreet places so your quads don't get too big. Thanks I will try that. My question is about the deep cleavage area. It's tough to get in between there to see if the topology is even. Share this post Link to post Share on other sites