Member zeeawk Posted December 2, 2020 Member Report Share Posted December 2, 2020 Is it possible to have symmetry affect multiple voxtree layers? I believe zbrush allowed to to select between global and local symmetry (it's been a while since I used it). Looking for something similar. Right now I think the only way is to have everything on one voxtree layer for symmetry and then split to separate layers later. Not horrible but not as convenient either. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 2, 2020 Report Share Posted December 2, 2020 Hi 3DCoat has symmetry across multiple layers, even simultaneously. With Ctrl+LMB > select individual layers Press S Switch axis ON Hope it help ----------------------------------------------------- How to select individual layers: - The correct way is to only select children layers. - Avoid selecting Parent and children at same time. Symmetry settings on the parent have influence over the children. Can generate issues. Quote Link to comment Share on other sites More sharing options...
Member zeeawk Posted December 2, 2020 Author Member Report Share Posted December 2, 2020 Thanks for the quick reply. Could you explain the difference between your two images (yes/no) This is what I tried. Thanks! Quote Link to comment Share on other sites More sharing options...
Member zeeawk Posted December 2, 2020 Author Member Report Share Posted December 2, 2020 By the (yes/no) I mean the yes and no images. Not will you explain it yes or no. Just realized that might have sounded a little rude. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 2, 2020 Report Share Posted December 2, 2020 I see, is not how symmetry works. You cant symmetry different objects Please check this videos explaining it. https://youtu.be/bJbBTeVb0r0 https://youtu.be/EQYpYrzl_Lk https://youtu.be/Fg40Y-rIcXw Quote Link to comment Share on other sites More sharing options...
Member zeeawk Posted December 2, 2020 Author Member Report Share Posted December 2, 2020 Ok thanks, I will check the videos. Since it works in zbrush I assumed there was a way to do it in 3dcoat. Not a big deal though I can work around it. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted December 2, 2020 Advanced Member Report Share Posted December 2, 2020 (edited) You may use instance copy, take a look how it works on standard mannequin model Edited December 2, 2020 by sprayer Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted December 3, 2020 Advanced Member Report Share Posted December 3, 2020 4 hours ago, sprayer said: You may use instance copy, take a look how it works on standard mannequin model This is what I would recommend. In a lot of ways, it offers enhanced flexibility because you can transform objects to have different orientations, while keeping the geo linked. Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted December 3, 2020 Advanced Member Report Share Posted December 3, 2020 @zeeawk i could be wrong but zbrush cant do local symmetry. Quote Link to comment Share on other sites More sharing options...
Member zeeawk Posted December 3, 2020 Author Member Report Share Posted December 3, 2020 3 minutes ago, pickers said: @zeeawk i could be wrong but zbrush cant do local symmetry. There is an L. SYM button you can press. Quote Link to comment Share on other sites More sharing options...
Member zeeawk Posted December 3, 2020 Author Member Report Share Posted December 3, 2020 55 minutes ago, gbball said: This is what I would recommend. In a lot of ways, it offers enhanced flexibility because you can transform objects to have different orientations, while keeping the geo linked. I'll give that a try. Worth testing even if I don't use it. Quote Link to comment Share on other sites More sharing options...
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