Advanced Member popwfx Posted December 8, 2020 Advanced Member Share Posted December 8, 2020 I looked in the Fill tool patterns but didn't see it there. Surely I'm missing something. Is there a way to Fill paint a gradient (or a gradient with one of the patterns) onto a surfaces or paint objects in a Fresnel way? Like painting between the two colors based on the slope or concavity of the shape of the object? With some kind of a range scale of it? thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 9, 2020 Share Posted December 9, 2020 Like this ? This video covers the Light Baking tool in 3D Coat Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted December 10, 2020 Author Advanced Member Share Posted December 10, 2020 (edited) Thanks - but no, not quite a real light bake, just a gradient fill where the color changes based on the slope of the shape from an axis. Like these: I think it can but maybe I don't know how to use the fill well enough? Edited December 10, 2020 by popwfx Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted December 11, 2020 Advanced Member Share Posted December 11, 2020 If the curvature can bake them down, the smart material would be able to make sense of it. Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted December 11, 2020 Author Advanced Member Share Posted December 11, 2020 5 hours ago, pickers said: If the curvature can bake them down, the smart material would be able to make sense of it. Thanks, but could you elaborate please? I'm not sure what you mean. I can generate a curvature map yes. But then how do I tell a smart material to say paint white up to say a 30deg slop and then green below it etc. ? In other 3d Apps you can specify a gradient and a slope and it shades the surface appropriately like this: It seems a trivial thing for 3dcoat to let you paint like this - so I assumed it is a feature? How do you do this with Smart Materials? Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted December 11, 2020 Advanced Member Share Posted December 11, 2020 Sorry to misread your question. I have tried using Fill (gradient) with black and white for top to bottom, and attempting to use that layer (white top and black bottom) as a clip mask for another layer (which will use smart material for the peaks and cracks), but cant seem to work with that approach. Sorry! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted December 11, 2020 Advanced Member Share Posted December 11, 2020 I think you are asking a bit different task. Fresnel work in camera space so it should work only in shader and cannot be baked. Gradient what you are showing have direction of height to fill, you can use just gradient tool on side view for that, but it have only two color, maybe you can make color brush for that 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.