Member Ogier Posted December 9, 2020 Member Report Share Posted December 9, 2020 Good morning all, In the paint room, in Per-pixel Painting mode, I would like to generate a bevel on my normal map which would follow the UV unfolding. Is there an automatic function that would allow this? No matter how much I look, I can't find ... Thank you in advance! Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted December 10, 2020 Member Report Share Posted December 10, 2020 Would like know also. We need some kind of bevel shader in blender. Just like we mark sharp edges we should be able to mark edges who will get bevel in normal map. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted December 10, 2020 Advanced Member Report Share Posted December 10, 2020 following Quote Link to comment Share on other sites More sharing options...
Member Ogier Posted December 15, 2020 Author Member Report Share Posted December 15, 2020 then... no solution to do that.... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 15, 2020 Report Share Posted December 15, 2020 Hi Send any support-related questions, feature requests at support@3dcoat.com Quote Link to comment Share on other sites More sharing options...
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