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Ogier

[Feature] Generate bevel from UV unfolding in the Paint room ?

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Good morning all,
In the paint room, in Per-pixel Painting mode, I would like to generate a bevel on my normal map which would follow the UV unfolding.
Is there an automatic function that would allow this? No matter how much I look, I can't find ...
Thank you in advance!

Screen Shot 12-09-20 at 05.35 AM.JPG

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Would like know also. We need some kind of bevel shader in blender. 

Just like we mark sharp edges we should be able to mark edges who will get bevel in normal map.

 

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Hi 

Send any support-related questions, feature requests at

support@3dcoat.com

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