This is a common problem i know often when i import mesh with NGons.
3dcoat doesn't like them, so to avoid this, be sure that your mesh has only tris and quads.
this may also be due to degenerated mesh like for exemple if you made a copy of your sphere in zbrush and pasted into the same mesh,(witch means 2 spheres over each other), if you export meshes with points with identical position, you may have them fusionned into 1, witch will cause errors.
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