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[Fixed] Missing Polys When UVing

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I exported my model from Zbrush as an FBX (Ascii, not binary) but when uploading it to UV in 3Dcoat the spherical buttons are missing their faces and do not want to automap as the other body parts have. I haven't had this issue before and when testing the buttons alone they imported fine. But when importing with another subtool, they are missing polys. I have remade the buttons but still have the same issue. I also double checked that the normals are the same way and tried a few different settings to no avail. And lastly I have tried using an OBj instead of an FBX, which kind of works, but is no were near as simple because it automapped the  groups very oddly. Not sure what else to try. Thanks in advance!

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Hi

all the UV islands are inside UVspace 0,1 ?

3DC ignore anything outside 0-1

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On Zbrush before export it, can you ?

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