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Render bevel into normal map like blenders bevel shader


dexsoft
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I asked in some other thread is there posibilty to mark some edge in retopo room and when we transfer geometry to paint room without high poly geometry baking, we get that edge into normal map beveled. Something simmilar like bevel shader in blender where you plugin bevel shader into normal map plug and that edge gets beveled into normal map without actual beveling geometry.

In other hand is it possible somehow to have one simole lowpoly model in retopo and to mark edge and bum I get that edge beveled in normal map without need to make high poly model in sculpt room and bake from it

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Blenders Bevel Shader is really awesome. I do that method for all my models that have any hard edges to give them that extra smoothing with the normal map. If 3D Coat had a bevel shader calculation built in to generate a radius of smoothed edges for low poly models that would be pretty awesome.

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