Advanced Member druh0o Posted December 13, 2020 Advanced Member Report Share Posted December 13, 2020 (edited) I was trying to edit some textures with transparency to Photoshop by making Layer0 transparent. 1) In the Paint room select Layer 0 and Make Transparent. 2) Select Layer 1 and fill it with some shapes or brush strokes with hard alpha. 3) Edit All Layers in Ext. Editor (Ctrl+P) Using 3d-coat v4.5.03: In Photoshop (added white solid layer under the green shape to see more clearly) Looks like everything is fine. And now using v4.9.68 (by the way, i got the same result with the older version - 4.7.37C): But using Textures > Export > Color/Albedo Map, I have usable alpha in both cases: Also, I got some weirdness in 4.9.68 using different Mesh templates and trying to make Layer 0 transparent: Edited December 13, 2020 by druh0o Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 13, 2020 Report Share Posted December 13, 2020 "export all layers colors" or "edit all layers in external editor"; in photoshop it eraze "LAYER 0" content; "import all layers colors" or "sync layer with external editor" back to 3DC. Your object will display sort of transparent and every color you paint in any of the layers is considered the transparency map. Quote Link to comment Share on other sites More sharing options...
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